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ALLAN HERT

Lab

R&D, in public.

Small interactive WebGL studies, each one a different technique. Move your cursor; they respond. They lazy-load and pause when off-screen.

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GPU simulation

Reaction-Diffusion

Two chemicals, one feedback loop, emergent life. Gray-Scott on the GPU. Drag to seed.

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SDF raymarching

Raymarched Field

An SDF isosurface marched per-pixel and lit in real time. Move the cursor to bend it.

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Fragment shader

Ordered Dither

A 1-bit illusion: an animated gradient quantized through a Bayer matrix. Pure fragment shader.